Crash
A multiplier curve climbs from 1.00× and crashes at a random point. Cash out before the crash, keep your stake × current multiplier; cash out late, lose everything. 99% RTP, provably fair, no skill ceiling, just nerve and bet sizing.
How Crash works
Place a bet before the round starts. The multiplier rises from 1.00× and grows on a smooth curve. At a random point the round crashes, if you cashed out before the crash, your bet is multiplied by the value at cash-out time. Auto-cashout lets you lock a multiplier in advance (e.g. 2.00× = 2× return triggered automatically).
Cash-out target vs. expected value
The expected value of any cash-out target is identical (99 cents on the dollar), what changes is variance. Cashing at 1.50× hits ~66% of the time and turns small profits into a flat curve. Cashing at 10× hits ~10% of the time but each win is a 10× multiplier of your stake. Fixed-fraction sizing (1-2% of bankroll per round) and a hard stop-loss are the only meaningful protection against tail-risk.
How to verify a Crash round
The crash point is derived from HMAC-SHA-256 of the seed pair plus nonce, mapped through a public formula that gives a 99% RTP target distribution. The seed pair is published the moment the round resolves, recompute and confirm the crash multiplier independently.
Read the full fairness guideCrash FAQ
Is there a strategy that beats Crash?
No. The 1% house edge is mathematical and provable. Any 'system' that claims to flip the EV is wrong, period. Bet sizing changes variance, not return.
What is auto-cashout?
A pre-set multiplier the system locks in for you. Useful when you want to play many rounds without missing the cash-out window. Same EV as manual.
Can the round crash at 1.00×?
Yes, instant crashes happen ~1% of the time and are part of the published RTP. Auto-cashout at 1.01× still loses the round in that case.
Can two players see different crash points?
No. The crash point is global and identical for everyone in a round. Your individual cash-out timing decides the result; the crash itself is one number for all players.